Heh
The Economist Style Guide: Break any of these rules sooner than say anything outright barbarous.
Speak softly and carry a big laptop
The Economist Style Guide: Break any of these rules sooner than say anything outright barbarous.
Heh. I found a way to get CLR to puke with this error message every time I want to:

If I get any better at this I’ll be able to get .NET Framework to die simply by giving it evil looks.
Neno Loje: Juwal Löwy offers a solution to bug #19 in his book Programming .NET Components. Also he offers the sources with his KillThread-Helper on his homepage or direct download.
Neno Loje writes:
The ListView.Cursor-Property has no effect / the cursor does not change.
Microsoft has confirmed this to be a bug and it will be fixed in the next version.
There is no known workaround.
I’ve added it as #21 in the .NET Bugs Registry.
They’ll probably “fix” it by adding the attribute to hide it in the designer. Sigh.
Ben Hadad <ben.hadad at biotronik.com> found the following Windows Forms bug:
Size(.Width/Height) of a control is a System.Int32, but is truncated as though the datum were a System.Int16 (without warning/error). Why do I want a control this large (>32000 pixels)? For a strip chart inside a scrolled panel. Example of the bug is enclosed. Reproducible in both VB and VC# using Visual Studio 2003/.NET 1.1
Ben
Thanks Ben. I’ve added it as #20 in the .NET Bugs Registry.
Chihiro Kuraya has e-mailed me about the following critter:
I found .NET bug relating to threads.
This bug is detailed by someone in the following page. http://www.dotnet247.com/247reference/msgs/27/137192.aspx
Summary:
1. A short description of the bug:
Suspended thread cannot be Abort()’ed. If you call Abort(), ThreadStateException ocurrs, but the thread will not stop. Due to this problem, you cannot terminate application itself.
2. Steps to reproduce
See the above page.
3. What happens
Suspended thread never stops.
4. What should happen instead
Any thread must be stopped.
—
Chihiro Kuraya <kuraya at primal.co.jp>
I’ve added this bug as #19 in the .NET Bugs Registry.
Raymond Chen has a nice explanation of how the Start menu came to be.
I never did understand the people that criticized it. It’s the best trade off I’ve seen between used screen space and usability.
Suzanne Cook, via e-mail:
“It turns out that pre-2.0, reflection does some grow-only caching, which is what you’re seeing. Specifics from one of our reflection team members:
“Reflection used to be a grow-only cache. Also, notice that the moment you are going to enumerate methods that is when the cache is growing. Invocation has very little to do with the cache and in many situations invocation has no effect whatsoever with the cache. I would expect the growth in your app to come from the hashtable reflection is building to map names to methods. Those tables are normally bound to the AppDomain they were requested from (with the possible exception of domain neutral assemblies) so they should go away once the AppDomain is unloaded. “
I tend to judge first person shooter games mostly by their maps. While I respect the work that people like John Carmack or Tim Sweeney put into developing the game engines, the thing that breaks or makes a game for me is the maps.
A buddy of mine has showed me an Unreal Tournament map called DM-Crane. The map consists of a partially constructed building with two cranes on each side. It strikes a perfect balance between open and partially closed spaces and is just damn awesome.
Too bad I have kids to feed. I could play this all day long.